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	<title>Gold Cartridge</title>
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		<title>8 Bit Lives, When Games Take Over</title>
		<link>http://goldcartridge.com/blog/?p=16</link>
		<comments>http://goldcartridge.com/blog/?p=16#comments</comments>
		<pubDate>Mon, 01 Jun 2009 08:57:01 +0000</pubDate>
		<dc:creator>mchang</dc:creator>
				<category><![CDATA[Just for Fun]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[gold mining]]></category>
		<category><![CDATA[heart containers]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[princess]]></category>
		<category><![CDATA[zombies]]></category>

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		<description><![CDATA[The zombie is giving me a look that almost fools me into believing she's alive.

Almost.]]></description>
			<content:encoded><![CDATA[<p>The zombie is giving me a look that almost fools me into believing she&#8217;s alive.</p>
<p>Almost.</p>
<p>She can blink all she wants. I still can&#8217;t see any spark of life in those eyes. There might be air being sucked in or blown out through those parted lips, but it&#8217;s not a sign that she&#8217;s breathing.</p>
<p>I check to see if the soundtrack has gone silent, like it usually does before an attack. Putting the earphones on, I take the chance to peek behind me, see where the other ones are. The undead always travels in flocks, like sheep.</p>
<p>Silence, and then a wave of relief as the next song starts to play. It&#8217;s a pop song, neutral and harmless, letting me know the next level is loading. The iPod was just in the middle of switching songs.</p>
<p>I lean against the doors of the train, and take two big slugs of coffee. The beeps of the song match my heart containers being replenished perfectly.</p>
<p>By the time I get to my station, I can already make out the stars in the sky. Traffic on the drive home from the station, and as usual someone&#8217;s AI is glitching. An NPC tried to make the light but got stuck in the middle of the left turn, blocking the road, keeping the rest of us from advancing.</p>
<p>It&#8217;s never fun spending the day at a 9-5 (often 9-6 or 7), but you can&#8217;t level up or take care of your clan without gold mining a bit. Normally, I&#8217;d be looking forward to going home to my wife, but she&#8217;s out of town. I hate it when my princess is in another castle.</p>
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		<title>absOrb beta</title>
		<link>http://goldcartridge.com/blog/?p=1</link>
		<comments>http://goldcartridge.com/blog/?p=1#comments</comments>
		<pubDate>Sun, 31 Aug 2008 00:16:58 +0000</pubDate>
		<dc:creator>mchang</dc:creator>
				<category><![CDATA[Effect Engine]]></category>
		<category><![CDATA[Original Games]]></category>
		<category><![CDATA[absOrb]]></category>
		<category><![CDATA[game]]></category>

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		<description><![CDATA[Revisiting the <a href="http://www.effectgames.com/games/absorb/">absOrb beta</a>. ]]></description>
			<content:encoded><![CDATA[<p>Revisiting the <a href="http://www.effectgames.com/games/absorb/">absOrb beta</a> ahead of the Effect Games launch. This is a prototype of the first all original game built on an early version of the <a href="http://www.effectgames.com">Effect Engine</a> (a 2D game engine written in JavaScript).</p>
<p>Inspired by a random thought and a love of 2D vertical scrolling shoot-em-ups, the beta is a <strong>test of the game control scheme</strong>.</p>
<p>Edit:<br />
The full Version 1 will be released in early 2010. More detailed write up to  follow.</p>
<p>Play the <a href="http://www.effectgames.com/games/absorb/">absOrb beta</a>.</p>
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